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381. AFK Cloaking Collection Thread - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: With impunity? Come on. All you have to do is stop ratting in that min-maxed fit, get a few guys to rat with and you have neutralized that threat. When the threat consists of 50-100 players from the cyno blue balling you,...
- by Andy Landen - at 2013.10.21 01:50:00
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382. AFK Cloaking Collection Thread - in Player Features and Ideas Discussion [original thread]
Xcom wrote: This guy gets it. No counters hence the flawed nature of the cloaking device. ... and some bullshit about local. Cloaked ships need a form of counter and its just how the nature of game mechanics work. You cant have your cake an...
- by Andy Landen - at 2013.10.20 06:06:00
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383. AFK Cloaking Collection Thread - in Player Features and Ideas Discussion [original thread]
Astroniomix wrote: Only if people who are afk in station get booted out and warped to a random deadspace pocket when they go afk. Also all control towers should treat people with afk flags as hostile entities. I can see how people can be co...
- by Andy Landen - at 2013.10.19 01:34:00
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384. AFK Cloaking Collection Thread - in Player Features and Ideas Discussion [original thread]
Lucas Kell wrote: Well I don't consider AFK cloaking as a "counter" to local. It's a counter to a spread out null population, but it in no way counters local. I would not even say that AFK cloaking is "a counter to a spread out null populatio...
- by Andy Landen - at 2013.10.18 23:56:00
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385. AFK Cloaking Collection Thread - in Player Features and Ideas Discussion [original thread]
Lucas Kell wrote: Erica Sukarala wrote: Seems to me there is no way to completely defeat AFK cloakys, but you can deter them from messing with you by having friends or backup, doing things as a group, or baiting and/or counter dropping. S...
- by Andy Landen - at 2013.10.18 23:37:00
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386. AFK Cloaking Collection Thread - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Andy Landen wrote: Do your suggested mechanic changes only apply to sov space? What about players in stations not being able to look out their windows and station cameras to see what is immediately outside the station? Wha...
- by Andy Landen - at 2013.10.17 23:56:00
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387. AFK Cloaking Collection Thread - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: Andy Landen wrote: Do your suggested mechanic changes only apply to sov space? What about players in stations not being able to look out their windows and station cameras to see what is immediately outside the station? Wh...
- by Andy Landen - at 2013.10.17 23:39:00
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388. AFK Cloaking Collection Thread - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Andy Landen wrote: I was showing Nikk that there is nothing cost prohibitive about it. And if that one guy in the cloaked stealth bomber (still comparatively cheap) has a cyno, then those 20+ players will not only be in ...
- by Andy Landen - at 2013.10.17 10:56:00
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389. AFK Cloaking Collection Thread - in Player Features and Ideas Discussion [original thread]
You know, this thread really should have been named "AFK Cloaking Collection tied to local Thread." I do not agree that changes to cloaking require changes to local mechanics (or vice versa), or that the solution to the afk cloaking issue require...
- by Andy Landen - at 2013.10.17 10:44:00
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390. AFK Cloaking Collection Thread - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: ... So, yeah players will likely still get ganked by players using cloaked ships. And if your metric is that no ships should ever die to a cloaked ship, that is simply not balanced. Oh, and look at how this debate has evolv...
- by Andy Landen - at 2013.10.16 03:03:00
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391. AFK Cloaking Collection Thread - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: How, exactly, is a cloaked ship going to be the most effective choice to deny escape? A stealth bomber is low cost, instant-lock after decloak, and easy to skill into. All it has to do is hold the target until the reinforc...
- by Andy Landen - at 2013.10.14 01:14:00
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392. AFK Cloaking Collection Thread - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: Scouts are either thorough, or they screw up and report bad information. And seriously expecting any major alliance to not have spais reporting back intel is silly. It is not a stretch to expect current cap pilots to remain ...
- by Andy Landen - at 2013.10.13 00:58:00
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393. AFK Cloaking Collection Thread - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: Andy Landen wrote: Nikk Narrel wrote: The defender being able to set up an ambush before hand, and having an advantage on intel. And you think this is not in the game already. And local will stop that interdictor some...
- by Andy Landen - at 2013.10.12 10:59:00
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394. AFK Cloaking Collection Thread - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: The defender being able to set up an ambush before hand, and having an advantage on intel. And you think this is not in the game already. And local will stop that interdictor somehow. Because that name on local tells you wh...
- by Andy Landen - at 2013.10.11 21:25:00
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395. AFK Cloaking Collection Thread - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Andy Landen wrote: Nikk Narrel wrote: Seriously? If they are using local to determine whether to commit, you can get the same effect by having your reserves one system over. Any ship that can reach the combat area in ...
- by Andy Landen - at 2013.10.11 02:19:00
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396. AFK Cloaking Collection Thread - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: Seriously? If they are using local to determine whether to commit, you can get the same effect by having your reserves one system over. Any ship that can reach the combat area in less than 5 minutes is significant. Come o...
- by Andy Landen - at 2013.10.10 03:29:00
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397. AFK Cloaking Collection Thread - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: ... Andy declares that he is fooled by this behavior, as he maintains that he and others never accept the AFK nature of this pilot as something that can be used for guiding his choices. For that reason, he never chooses to ex...
- by Andy Landen - at 2013.10.04 15:49:00
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398. AFK Cloaking Collection Thread - in Player Features and Ideas Discussion [original thread]
TheGunslinger42 wrote: 1) It doesn't matter how skilled, quick, or brilliant a hunter is - the resident has the ability to enter warp before the hunter can do anything due to the slight delay in transitioning into system vs the immediate updat...
- by Andy Landen - at 2013.10.04 15:20:00
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399. AFK Cloaking Collection Thread - in Player Features and Ideas Discussion [original thread]
TheGunslinger42 wrote: So let me get this straight, you think that a hunter shouldn't be "guaranteed" a kill. Ok, I agree. They shouldn't be guaranteed, they should simply have the chance. But you think that a resident SHOULD be guaranteed th...
- by Andy Landen - at 2013.10.04 14:39:00
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400. AFK Cloaking Collection Thread - in Player Features and Ideas Discussion [original thread]
Mag's wrote: I've actually enjoyed reading the last few pages. Can I just interject with why I believe an AFK timer wouldn't work, there are two reasons. Firstly, they are just too easy to circumvent and done without breaking the EULA. Secon...
- by Andy Landen - at 2013.10.04 14:28:00
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